# TombRaider2013 preset by notahuman
# https://notabug.org/notahuman/presets

# Requires lib32-vkbasalt
# My in-game settings:
# Gamma: 80%
# AA: FXAA / OFF
# Tessellation: OFF (grain artifacts)
# Postprocessing: OFF

# Bloom should probably go after AA since it could break edge detection
#effects = FilmicPass:NFAA:ppfxBloom:magicBloom
#effects = FilmicPass:NFAA:ppfxBloom
effects = FakeHDR:NFAA:MagicBloom

reshadeTexturePath = "/home/user/.config/reshade/textures"
reshadeIncludePath = "/home/user/.config/reshade/shaders"

## FakeHDR ##
# Setting HDRPower higher makes dark things darker.
HDRPower=1.0831139
#HDRPower=1.144511
# The difference between radius1 and radius2 decides the peak brightness.
# Setting radius2 higher than radius1 makes bright things brighter.
radius1=0.9399989
#radius1=0.941131
#radius1=0.949111
radius2=1.0

## NFAA ##
#AA_Adjust=5
#Mask_Adjust=0.6673
AA_Adjust=17
Mask_Adjust=0.187073
#Mask_Adjust=0.71
#Mask_Adjust=0.37

## MagicBloom ##
fBloom_Intensity=1.37
fAdapt_Sensitivity=0.29
fBloom_Threshold=6.10301
fAdapt_Speed=0.02

NFAA       = /home/user/.config/reshade/shaders/NFAA.fx
FakeHDR    = /home/user/.config/reshade/shaders/FakeHDR.fx
MagicBloom = /home/user/.config/reshade/shaders/MagicBloom-optimized.fx

depthCapture = off
toggleKey = Insert